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FPS: --
Area
Level (Z)
Navigation
Start walker
Current room
Go
Look at room
Look
Destination room
Set
Clear
Instant map movement
Map Settings
Culling mode
No culling
Classic culling
Spatial index culling
Pathfinding algorithm
Dijkstra
A* (spatial)
Appearance
Room shape
Rectangle
Rounded Rectangle
Circle
Room size:
0.6
Line width:
0.025
Label render mode
Image
Data
Data (transparent)
Background
Lines
Path
Effects
Exploration overlay
Highlight current room
Background grid
Grid color
Grid opacity:
0.15
Location style
Normal
Frames
Colored
Render mode
Normal
Pencil
Parchment
Parchment + Pencil
Isometric
Isometric + Parchment
Blueprint
Neon
Construction
Sci-Fi
Pencil color
Iso rotation:
30
°
Emboss effect
Area name header
Area exit labels
Area exit label size:
0.30
Uniform level size
Room borders
Ambient lighting
Terrain effects
Fog of war
Hit areas (debug)
Ambient Lighting
Light color
Radius:
12
Intensity:
0.70
Weather
Effect
None
Rain
Snow
Fog
Dust
Intensity:
0.50
Wind angle:
10
°
Wind strength:
1.00
Player Marker
Stroke
Fill
Stroke alpha:
1.00
Fill alpha:
0.00
Stroke width:
0.10
Size factor:
1.70
Dashed line
Match room shape
Save PNG
Save SVG